-- WEAPONDEF -- SHOCKER -- -------------------------------------------------------------------------------- local weaponName = "shocker" -------------------------------------------------------------------------------- local weaponDef = { areaofeffect = 192, avoidfeature = 0, avoidfriendly = 0, ballistic = 1, collidefriendly = 0, craterboost = 0, cratermult = 0, edgeeffectiveness = 0.5, explosiongenerator = [[custom:FLASHSMALLBUILDING]], heightboostfactor = 2.7999999523163, impulseboost = 0.5, impulsefactor = 0.5, minbarrelangle = -35, name = [[ShockerHeavyCannon]], noselfdamage = 1, predictboost = 0.75, range = 1325, reloadtime = 6, rendertype = 4, size = 5, soundhit = [[xplomed2]], soundstart = [[cannhvy5]], targetborder = 1, turret = 1, weaponvelocity = 610, damage = { default = 1100, }, } -------------------------------------------------------------------------------- return lowerkeys({[weaponName] = weaponDef}) --------------------------------------------------------------------------------