-- WEAPONDEF -- NUCLEAR_MISSILE3 -- -------------------------------------------------------------------------------- local weaponName = "nuclear_missile3" -------------------------------------------------------------------------------- local weaponDef = { areaofeffect = 1280, avoidfriendly = 0, collidefriendly = 0, commandfire = 1, craterboost = 6, cratermult = 3, cruise = 1, edgeeffectiveness = 0.30000001192093, energypershot = 125000, explosiongenerator = [[custom:FLASHNUKE1280]], firestarter = 0, flighttime = 400, guidance = 1, impulseboost = 0.5, impulsefactor = 0.5, lineofsight = 1, metalpershot = 1000, model = [[ballmiss]], name = [[NuclearMissile]], noautorange = 1, propeller = 1, range = 72000, reloadtime = 120, rendertype = 1, selfprop = 1, shakeduration = 3, shakemagnitude = 50, smokedelay = 0.10000000149012, smoketrail = 1, soundhit = [[xplomed4]], soundstart = [[misicbm1]], startsmoke = 1, stockpile = 1, targetable = 1, tolerance = 4000, turnrate = 32768, twophase = 1, vlaunch = 1, weaponacceleration = 100, weapontimer = 8, weaponvelocity = 1600, damage = { commanders = 2500, default = 4000, chicken = 0, }, } -------------------------------------------------------------------------------- return lowerkeys({[weaponName] = weaponDef}) --------------------------------------------------------------------------------