-- WEAPONDEF -- MINE_LIGHT -- -------------------------------------------------------------------------------- local weaponName = "mine_light" -------------------------------------------------------------------------------- local weaponDef = { areaofeffect = 200, ballistic = 1, craterboost = 0, cratermult = 0, edgeeffectiveness = 0.5, explosiongenerator = [[custom:FLASHSMALLBUILDING]], impulseboost = 0, impulsefactor = 0, name = [[LightMine]], range = 480, reloadtime = 3.5999999046326, rendertype = 4, soundhit = [[xplosml1]], soundstart = [[largegun]], weaponvelocity = 250, damage = { default = 400, minelayers = 10, mines = 0.5, }, } -------------------------------------------------------------------------------- return lowerkeys({[weaponName] = weaponDef}) --------------------------------------------------------------------------------