-- WEAPONDEF -- FMINE_HEAVY -- -------------------------------------------------------------------------------- local weaponName = "fmine_heavy" -------------------------------------------------------------------------------- local weaponDef = { areaofeffect = 350, ballistic = 1, craterboost = 0, cratermult = 0, edgeeffectiveness = 0.94999998807907, explosiongenerator = [[custom:FLASH4]], impulseboost = 0, impulsefactor = 0, name = [[HeavyFloatingMine]], range = 480, reloadtime = 3.5999999046326, rendertype = 4, shakeduration = 0, shakemagnitude = 0, soundhit = [[xplolrg3]], soundstart = [[largegun]], weaponvelocity = 250, damage = { default = 1750, minelayers = 30, mines = 0.5, }, } -------------------------------------------------------------------------------- return lowerkeys({[weaponName] = weaponDef}) --------------------------------------------------------------------------------