-- UNITDEF -- TLLSOLAR -- -------------------------------------------------------------------------------- local unitName = "tllsolar" -------------------------------------------------------------------------------- local unitDef = { activateWhenBuilt = true, bmcode = 0, buildAngle = 2192, buildCostEnergy = 0, buildCostMetal = 206, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 8, buildingGroundDecalSizeY = 8, buildingGroundDecalType = [[tllsolar_aoplane.dds]], buildTime = 2860, category = [[ALL NOTDEFENSE NOTHOVERNOTVTOL NOTMOBILE NOTSUB NOTSUBNOTSHIP NOTVTOL NOTWEAPON]], corpse = [[dead]], damageModifier = 0.5, description = [[Produces Energy]], designation = [[TE-SC]], digger = 1, energyUse = -30, explodeAs = [[SMALL_BUILDINGEX]], footprintX = 5, footprintZ = 5, iconType = [[building]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 469, maxSlope = 10, maxWaterDepth = 0, name = [[Solar Collector]], noAutoFire = false, noChaseCategory = [[ALL]], objectName = [[TLLSOLAR]], onoffable = true, radarDistance = 0, selfDestructAs = [[SMALL_BUILDING]], side = [[TLL]], sightDistance = 210, unitname = [[tllsolar]], unitnumber = 804, useBuildingGroundDecal = true, workerTime = 0, yardMap = [[ooooo ooooo ooooo ooooo ooooo]], featureDefs = nil, sounds = { activate = [[solar1]], canceldestruct = [[cancel2]], deactivate = [[solar1]], underattack = [[warning1]], count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, select = { [1] = [[solar1]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 5, footprintZ = 5, height = 12, hitdensity = 23, metal = 0.8000 * unitDef.buildCostMetal, object = [[tllsolar_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Metal Shards]], featurereclamate = [[smudge01]], footprintX = 5, footprintZ = 5, hitdensity = 4, metal = 0.6400 * unitDef.buildCostMetal, object = [[5x5c]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------