-- UNITDEF -- TLLMIXER -- -------------------------------------------------------------------------------- local unitName = "tllmixer" -------------------------------------------------------------------------------- local unitDef = { acceleration = 0.077, activateWhenBuilt = true, bmcode = 1, brakeRate = 0.17, buildCostEnergy = 2181, buildCostMetal = 133, builder = false, buildTime = 6895, canAttack = false, canGuard = true, canMove = true, canPatrol = true, canstop = 1, category = [[ALL MOBILE NOTDEFENSE NOTHOVERNOTVTOL NOTSUB NOTVTOL NOTWEAPON SMALL]], corpse = [[dead]], defaultmissiontype = [[Standby]], description = [[Radar Jammer Ship]], designation = [[]], energyUse = 20, explodeAs = [[BIG_UNITEX]], floater = true, footprintX = 4, footprintZ = 4, idleAutoHeal = 5, idleTime = 1800, maneuverleashlength = 640, maxDamage = 540, maxVelocity = 2.6, minWaterDepth = 6, mobilestandorders = 1, movementClass = [[BOAT4]], name = [[Mixer]], noAutoFire = false, noChaseCategory = [[VTOL]], objectName = [[TLLMIXER]], onoffable = true, radarDistanceJam = 715, selfDestructAs = [[BIG_UNIT]], shootme = 1, side = [[TLL]], sightDistance = 305, sonarDistance = 0, standingmoveorder = 0, steeringmode = 1, turnRate = 385, unitname = [[tllmixer]], unitnumber = 909, waterline = 4, featureDefs = nil, sounds = { canceldestruct = [[cancel2]], underattack = [[warning1]], cant = { [1] = [[cantdo4]], }, count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, ok = { [1] = [[sharmmov]], }, select = { [1] = [[sharmsel]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 4, footprintZ = 4, height = 20, hitdensity = 100, metal = 0.8000 * unitDef.buildCostMetal, object = [[tllmixer_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[All Worlds]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Wreckage]], featurereclamate = [[smudge01]], footprintX = 4, footprintZ = 4, height = 4, hitdensity = 100, metal = 0.6400 * unitDef.buildCostMetal, object = [[3x3a]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[All Worlds]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------