-- UNITDEF -- TLLEVP -- -------------------------------------------------------------------------------- local unitName = "tllevp" -------------------------------------------------------------------------------- local unitDef = { bmcode = 0, buildAngle = 1024, buildCostEnergy = 47000, buildCostMetal = 14600, builder = true, buildTime = 62000, canMove = true, canPatrol = true, canstop = 1, category = [[ALL NOTDEFENSE NOTHOVERNOTVTOL NOTMOBILE NOTSUB NOTSUBNOTSHIP NOTVTOL NOTWEAPON PLANT]], collisionVolumeScales = [[189 51 138]], collisionVolumeOffsets = [[0 -7 0]], collisionVolumeType = [[box]], corpse = [[dead]], description = [[Expermental Vechile Plant]], designation = [[none]], downloadable = 1, energyMake = 100, energyStorage = 2500, energyUse = 0, explodeAs = [[LARGE_BUILDINGEX]], firestandorders = 1, footprintX = 12, footprintZ = 8, iconType = [[building]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 10500, maxSlope = 10, maxWaterDepth = 0, metalMake = 0.5, metalStorage = 250, mobilestandorders = 1, name = [[EVP]], noAutoFire = false, objectName = [[TLLEVP]], radarDistance = 0, selfDestructAs = [[LARGE_BUILDING]], side = [[TLL]], sightDistance = 220, sortbias = 0, standingfireorder = 2, standingmoveorder = 1, unitname = [[tllevp]], unitnumber = 30007, workerTime = 850, yardMap = [[oooccccccooo oooccccccooo oooccccccooo oooccccccooo oooccccccooo oooccccccooo oooccccccooo oooccccccooo]], buildoptions = { [1] = [[tlltelsatnk]], [2] = [[tllmlrpc]], [3] = [[tlldemon]], [4] = [[tllacid]], [5] = [[tlllongshot]], [6] = [[anvil]], }, featureDefs = nil, sounds = { build = [[pvehwork]], canceldestruct = [[cancel2]], underattack = [[warning1]], unitcomplete = [[untdone]], count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, select = { [1] = [[pvehactv]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, catagory = [[corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 6, footprintZ = 6, height = 1, hitdensity = 23, metal = 0.5205 * unitDef.buildCostMetal, object = [[TLLEVP_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, heap = { blocking = false, catagory = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Metal Shards]], featurereclamate = [[smudge01]], footprintX = 4, footprintZ = 4, hitdensity = 4, metal = 0.4164 * unitDef.buildCostMetal, object = [[4x4a]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------