-- UNITDEF -- TLLEMSTOR -- -------------------------------------------------------------------------------- local unitName = "tllemstor" -------------------------------------------------------------------------------- local unitDef = { activateWhenBuilt = true, bmcode = 0, buildAngle = 8192, buildCostEnergy = 21230, buildCostMetal = 7560, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 11, buildingGroundDecalSizeY = 11, buildingGroundDecalType = [[tllemstor_aoplane.dds]], buildTime = 57710, category = [[ALL NOTDEFENSE NOTHOVERNOTVTOL NOTMOBILE NOTSUB NOTSUBNOTSHIP NOTVTOL NOTWEAPON]], cloakCost = 680, corpse = [[dead]], description = [[Increases Energy & Metal Storage [250000/50000]], designation = [[TL-EMS]], energyStorage = 250000, explodeAs = [[TWILIGHT_BIG]], footprintX = 8, footprintZ = 8, iconType = [[building]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 12200, maxSlope = 10, maxWaterDepth = 0, metalStorage = 50000, name = [[Super Storage]], noAutoFire = false, noChaseCategory = [[ALL]], objectName = [[TLLEMSTOR]], ovradjust = 1, radarDistance = 0, selfDestructAs = [[TWILIGHT_BIG]], side = [[TLL]], sightDistance = 210, unitname = [[tllemstor]], unitnumber = 939, useBuildingGroundDecal = true, workerTime = 0, yardMap = [[oooooooo oooooooo oooooooo oooooooo oooooooo oooooooo oooooooo oooooooo]], featureDefs = nil, sounds = { canceldestruct = [[cancel2]], underattack = [[warning1]], count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, select = { [1] = [[storngy1]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 8, footprintZ = 8, height = 12, hitdensity = 100, metal = 0.8000 * unitDef.buildCostMetal, object = [[tllemstor_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Metal Shards]], featurereclamate = [[smudge01]], footprintX = 8, footprintZ = 8, hitdensity = 4, metal = 0.6400 * unitDef.buildCostMetal, object = [[6x6b]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------