-- UNITDEF -- TLLAUWMEX -- -------------------------------------------------------------------------------- local unitName = "tllauwmex" -------------------------------------------------------------------------------- local unitDef = { activateWhenBuilt = true, bmcode = 0, buildAngle = 8192, buildCostEnergy = 6045, buildCostMetal = 750, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 8, buildingGroundDecalSizeY = 8, buildingGroundDecalType = [[tllauwmex_aoplane.dds]], buildTime = 47519, category = [[ALL NOTDEFENSE NOTHOVERNOTVTOL NOTMOBILE NOTSUB NOTSUBNOTSHIP NOTVTOL NOTWEAPON]], corpse = [[dead]], description = [[Advanced Metal Extractor/ Storage]], designation = [[TL-AUM]], downloadable = 1, energyUse = 21, explodeAs = [[SMALL_BUILDINGEX]], extractsMetal = 0.0042, footprintX = 5, footprintZ = 5, iconType = [[building]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 3307, maxSlope = 24, minWaterDepth = 20, name = [[Advanced Underwater Mex]], noAutoFire = false, noChaseCategory = [[ALL]], objectName = [[TLLAUWMEX]], onoffable = true, selfDestructAs = [[SMALL_BUILDING]], side = [[TLL]], sightDistance = 130, unitname = [[tllauwmex]], unitnumber = 908, useBuildingGroundDecal = true, workerTime = 0, yardMap = [[ooooooooooooooooooooooooo]], featureDefs = nil, sounds = { activate = [[waterex1]], canceldestruct = [[cancel2]], deactivate = [[waterex1]], underattack = [[warning1]], working = [[waterex1]], count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, select = { [1] = [[waterex1]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 5, footprintZ = 5, height = 12, hitdensity = 100, metal = 0.8000 * unitDef.buildCostMetal, object = [[tllauwmex_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Metal Shards]], featurereclamate = [[smudge01]], footprintX = 5, footprintZ = 5, hitdensity = 5, metal = 0.6400 * unitDef.buildCostMetal, object = [[5x5a]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------