-- UNITDEF -- TLLAMBASSADOR -- -------------------------------------------------------------------------------- local unitName = "tllambassador" -------------------------------------------------------------------------------- local unitDef = { acceleration = 0.09, bmcode = 1, brakeRate = 0.182, buildAngle = 16384, buildCostEnergy = 4950, buildCostMetal = 945, builder = false, buildTime = 15438, canGuard = true, canload = 1, canMove = true, canPatrol = true, canstop = 1, category = [[ALL LARGE MOBILE NOTDEFENSE NOTHOVERNOTVTOL NOTSUB NOTVTOL NOTWEAPON]], collisionVolumeOffsets = [[0 -13 0]], collisionVolumeScales = [[82.450546264648 100.45054626465 134.45054626465]], collisionVolumeTest = 1, collisionVolumeType = [[ellipsoid]], corpse = [[dead]], defaultmissiontype = [[Standby]], description = [[Armored Transport Ship]], designation = [[]], explodeAs = [[BIG_UNITEX]], firestandorders = 0, floater = true, footprintX = 5, footprintZ = 5, idleAutoHeal = 5, idleTime = 1800, maneuverleashlength = 640, maxDamage = 15200, maxVelocity = 2.85, minWaterDepth = 12, mobilestandorders = 0, movementClass = [[BOAT5]], name = [[Ambassador]], noAutoFire = false, noChaseCategory = [[VTOL]], objectName = [[TLLAMBASSADOR]], scale = 0.5, selfDestructAs = [[BIG_UNIT]], shootme = 1, side = [[TLL]], sightDistance = 325, standingmoveorder = 1, steeringmode = 1, transportCapacity = 20, transportSize = 3, turnRate = 310, unitname = [[tllambassador]], unitnumber = 943, waterline = 6, featureDefs = nil, sounds = { canceldestruct = [[cancel2]], underattack = [[warning1]], cant = { [1] = [[cantdo4]], }, count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, ok = { [1] = [[sharmmov]], }, select = { [1] = [[sharmsel]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 6, footprintZ = 6, height = 20, hitdensity = 100, metal = 0.8000 * unitDef.buildCostMetal, object = [[tllambassador_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[All Worlds]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Wreckage]], featurereclamate = [[smudge01]], footprintX = 6, footprintZ = 6, height = 4, hitdensity = 100, metal = 0.6400 * unitDef.buildCostMetal, object = [[4x4c]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[All Worlds]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------