-- UNITDEF -- TLLADVSOLAR -- -------------------------------------------------------------------------------- local unitName = "tlladvsolar" -------------------------------------------------------------------------------- local unitDef = { activateWhenBuilt = true, bmcode = 0, buildAngle = 8192, buildCostEnergy = 1600, buildCostMetal = 395, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 8, buildingGroundDecalSizeY = 8, buildingGroundDecalType = [[tlladvsolar_aoplane.dds]], buildTime = 8850, category = [[ALL NOTDEFENSE NOTHOVERNOTVTOL NOTMOBILE NOTSUB NOTSUBNOTSHIP NOTVTOL NOTWEAPON]], corpse = [[dead]], damageModifier = 0.85, description = [[Produces Energy]], designation = [[AE-WPG]], digger = 1, energyStorage = 100, energyUse = -80, explodeAs = [[SMALL_BUILDINGEX]], footprintX = 5, footprintZ = 5, iconType = [[building]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 1450, maxSlope = 10, maxWaterDepth = 0, metalStorage = 0, name = [[Advanced Solar/Wind Generator]], noAutoFire = false, noChaseCategory = [[ALL]], objectName = [[Tlladvsolar]], onoffable = true, ovradjust = 1, radarDistance = 0, selfDestructAs = [[SMALL_BUILDING]], side = [[TLL]], sightDistance = 210, unitname = [[tlladvsolar]], unitnumber = 846, useBuildingGroundDecal = true, windGenerator = 25, workerTime = 0, yardMap = [[ooooo ooooo ooooo ooooo ooooo]], featureDefs = nil, sounds = { canceldestruct = [[cancel2]], underattack = [[warning1]], count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, select = { [1] = [[windgen1]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = true, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 5, footprintZ = 5, height = 12, hitdensity = 23, metal = 0.8000 * unitDef.buildCostMetal, object = [[tlladvsolar_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Metal Shards]], featurereclamate = [[smudge01]], footprintX = 5, footprintZ = 5, hitdensity = 4, metal = 0.6400 * unitDef.buildCostMetal, object = [[5x5a]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[all]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------