-- UNITDEF -- TLLACS -- -------------------------------------------------------------------------------- local unitName = "tllacs" -------------------------------------------------------------------------------- local unitDef = { acceleration = 0.11, bmcode = 1, brakeRate = 0.3, buildCostEnergy = 7951, buildCostMetal = 998, buildDistance = 222, builder = true, buildTime = 15585, canGuard = true, canMove = true, canPatrol = true, canreclamate = 1, canstop = 1, category = [[ALL CONSTR LARGE MOBILE NOTDEFENSE NOTHOVERNOTVTOL NOTSUB NOTVTOL NOTWEAPON]], corpse = [[dead]], defaultmissiontype = [[Standby]], description = [[Tech Level 2]], designation = [[]], energyMake = 18, energyStorage = 50, energyUse = 0.1, explodeAs = [[SMALL_UNITEX]], floater = true, footprintX = 4, footprintZ = 4, idleAutoHeal = 5, idleTime = 1800, maneuverleashlength = 320, maxDamage = 2105, maxVelocity = 2, metalMake = 0.95, metalStorage = 50, minWaterDepth = 15, mobilestandorders = 1, movementClass = [[BOAT4]], name = [[Advanced Construction Ship]], noAutoFire = false, noChaseCategory = [[VTOL]], objectName = [[TLLACS]], selfDestructAs = [[SMALL_UNIT]], shootme = 1, side = [[TLL]], sightDistance = 240, standingmoveorder = 1, steeringmode = 1, turninplace = 0, turnRate = 450, unitname = [[tllacs]], unitnumber = 864, waterline = 2, workerTime = 550, buildoptions = { [1] = [[tlluwfusion]], [2] = [[tllauwmex]], [3] = [[tllwmmohoconv]], [4] = [[tllplat]], [5] = [[tllsy]], [6] = [[tllasy]], [7] = [[tllsubpen]], [8] = [[tlllmtns]], [9] = [[tllnssam]], [10] = [[tllfflak]], [11] = [[tllatorp]], [12] = [[tllkrak]], [13] = [[tlltrid]], [14] = [[tllfgate]], [15] = [[tllasonar]], [16] = [[tlluwjam]], [17] = [[tlldtns]], [18] = [[tnanotower]], }, featureDefs = nil, sounds = { build = [[nanlath1]], canceldestruct = [[cancel2]], repair = [[repair1]], underattack = [[warning1]], working = [[reclaim1]], cant = { [1] = [[cantdo4]], }, count = { [1] = [[count6]], [2] = [[count5]], [3] = [[count4]], [4] = [[count3]], [5] = [[count2]], [6] = [[count1]], }, ok = { [1] = [[sharmmov]], }, select = { [1] = [[sharmsel]], }, }, } -------------------------------------------------------------------------------- local featureDefs = { dead = { blocking = false, category = [[tll_corpses]], damage = 0.6000 * unitDef.maxDamage, description = [[Wreckage]], featureDead = [[heap]], featurereclamate = [[smudge01]], footprintX = 4, footprintZ = 4, height = 4, hitdensity = 100, metal = 0.8000 * unitDef.buildCostMetal, object = [[TLLACS_dead]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[All Worlds]], }, heap = { blocking = false, category = [[heaps]], damage = 0.3600 * unitDef.maxDamage, description = [[Wreckage]], featurereclamate = [[smudge01]], footprintX = 4, footprintZ = 4, height = 4, hitdensity = 80, metal = 0.6400 * unitDef.buildCostMetal, object = [[4x4A]], reclaimable = true, seqnamereclamate = [[tree1reclamate]], world = [[All Worlds]], }, } unitDef.featureDefs = featureDefs -------------------------------------------------------------------------------- return lowerkeys({[unitName] = unitDef}) --------------------------------------------------------------------------------