local lups_effects = { cbrutus_cbrutus_missile = { {class = "Ribbon", options={width=3, size=8, color = {1,0,0,1}}}, --{class = "JitterParticles2", options={width=3, size=80,emitVector = {0,0,-1}}}, }, } local projectile_effects = {} for weaponName, data in pairs(lups_effects) do local weaponDef = WeaponDefNames[weaponName] or {} local weaponID = weaponDef.id if weaponID then projectile_effects[weaponID] = data end end return projectile_effects