-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: callins.lua -- brief: array and map of call-ins -- author: Dave Rodgers -- -- Copyright (C) 2007. -- Licensed under the terms of the GNU GPL, v2 or later. -- -- functions listed here are reserved and not allowed to be RegisterGlobal()'ed -- they are set to 'nil' if not used by any gadget, see gadgetHandler:UpdateCallIn -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- CALLIN_MAP = {} CALLIN_LIST = { -- Save/Load "Save", "Load", -- called when Lua is disabled or this client exits "Shutdown", -- game callins "GameSetup", -- FIXME: not implemented by base GH "GamePreload", "GameStart", "GameOver", "GameFrame", "GameProgress", -- FIXME: not implemented by base GH "GameID", -- player callins "PlayerChanged", "PlayerAdded", "PlayerRemoved", -- team callins "TeamDied", "TeamChanged", -- unit callins "UnitCreated", "UnitFinished", "UnitFromFactory", "UnitDestroyed", "UnitExperience", "UnitIdle", "UnitCmdDone", "UnitPreDamaged", "UnitDamaged", "UnitTaken", "UnitGiven", "UnitEnteredRadar", "UnitEnteredLos", "UnitLeftRadar", "UnitLeftLos", "UnitSeismicPing", "UnitLoaded", "UnitUnloaded", "UnitCloaked", "UnitDecloaked", "UnitUnitCollision", "UnitFeatureCollision", "UnitMoveFailed", "UnitMoved", -- FIXME: not exposed to Lua yet (as of 95.0) "UnitEnteredAir", -- FIXME: not implemented by base GH "UnitLeftAir", -- FIXME: not implemented by base GH "UnitEnteredWater", -- FIXME: not implemented by base GH "UnitLeftWater", -- FIXME: not implemented by base GH "UnitCommand", -- FIXME: not implemented by base GH -- weapon callins "StockpileChanged", -- feature callins "FeatureCreated", "FeatureDestroyed", "FeatureDamaged", "FeatureMoved", -- FIXME: not exposed to Lua yet (as of 95.0) "FeaturePreDamaged", -- projectile callins "ProjectileCreated", "ProjectileDestroyed", -- shield callins "ShieldPreDamaged", -- misc synced LuaRules callins "AllowCommand", "AllowStartPosition", "AllowUnitCreation", "AllowUnitTransfer", "AllowUnitBuildStep", "AllowFeatureBuildStep", "AllowFeatureCreation", "AllowResourceLevel", "AllowResourceTransfer", "AllowDirectUnitControl", "AllowWeaponTargetCheck", "AllowWeaponTarget", "Explosion", "CommandFallback", "MoveCtrlNotify", "TerraformComplete", -- synced message callins "GotChatMsg", "RecvLuaMsg", -- unsynced callins "Update", "UnsyncedHeightMapUpdate", -- FIXME: not implemented by base GH "DrawGenesis", "DrawWorld", "DrawWorldPreUnit", "DrawWorldShadow", "DrawWorldReflection", "DrawWorldRefraction", "DrawScreenEffects", "DrawScreen", "DrawInMiniMap", "DrawUnit", "DrawFeature", "DrawShield", "DrawProjectile", -- unsynced message callins "RecvFromSynced", "RecvSkirmishAIMessage", "DefaultCommand", "CommandNotify", "ViewResize", -- FIXME ? "LayoutButtons", "ConfigureLayout", "AddConsoleLine", "GroupChanged", -- moved from LuaUI "KeyPress", "KeyRelease", "MousePress", "MouseRelease", "MouseMove", "MouseWheel", "IsAbove", "GetTooltip", "WorldTooltip", -- FIXME: not implemented by base GH "MapDrawCmd", -- FIXME: not implemented by base GH "ShockFront", -- FIXME: not implemented by base GH } for callinIdx, callinName in ipairs(CALLIN_LIST) do CALLIN_MAP[callinName] = callinIdx end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------