-- watersplash_small return { ["watersplash_small"] = { waterball = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, underwater = 1, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0 0.8 0.8 1 .1 0.9 .9 0.95 .8 0 0 0 0.01]], directional = true, emitrot = 30, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 20, particlelife = 2, particlelifespread = 20, particlesize = 0.5, particlesizespread = 2, particlespeed = [[0 r3 i-0.05]], particlespeedspread = 2, pos = [[0 r-10 r10, 3 r5, 0 r-10 r10]], sizegrowth = [[0.17 r1.0 r-1.0]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, waterball2 = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, underwater = 1, water = true, properties = { airdrag = 1, colormap = [[0 0 0 0 0.8 0.8 1 .1 0.9 .9 0.95 .8 0 0 0 0.01]], directional = true, emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 50, particlelife = 4, particlelifespread = 20, particlesize = [[1 r2]], particlesizespread = 0, particlespeed = [[1 r1]], particlespeedspread = 0, pos = [[0 r-2 r2,4, 0 r-2 r2]], sizegrowth = [[0.05]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, waterexplosion = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, underwater = 1, water = true, properties = { airdrag = 1, colormap = [[1 1 1 1 0.8 0.8 1 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[20 r-20 r20]], emitvector = [[0,1,0]], gravity = [[0, -.25, 0]], numparticles = 30, particlelife = 40, particlelifespread = 12, particlesize = 5, particlesizespread = 5, particlespeed = [[3 i0.25]], particlespeedspread = 2, pos = [[0, 2, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[Bombsmoke]], useairlos = true, }, }, }, }