-- uw_laser_burn return { ["uw_laser_burn"] = { usedefaultexplosions = false, burnpop = { air = true, class = [[heatcloud]], count = 1, ground = true, water = true, properties = { heat = 10, heatfalloff = 0.4, maxheat = 15, pos = [[r-2 r2, r0 r1, r-2 r2]], size = 2, sizegrowth = 0.1, speed = [[0, 0, 0]], texture = [[brightblueexplo]], }, }, groundflash = { circlealpha = 1, circlegrowth = 1, flashalpha = 0.9, flashsize = 9, ttl = 3, color = { [1] = 1, [2] = 0.80000001192093, [3] = 0.69999998807907, }, }, searingflame = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = false, underwater = 0, unit = 1, properties = { airdrag = 0.8, alwaysvisible = false, colormap = [[1 1 1 0.04 0.6 0.6 0.8 0.01 0.3 0.3 0.6 0.01]], directional = true, emitrot = 45, emitrotspread = 32, emitvector = [[0, 1, 0]], gravity = [[0, -0.01, 0]], numparticles = 1, particlelife = 1, particlelifespread = 3, particlesize = 7, particlesizespread = 0, particlespeed = 3, particlespeedspread = 3, pos = [[0, 2, 0]], sizegrowth = 1, sizemod = 0.5, texture = [[gunshot]], useairlos = false, }, }, }, }