-- trail_flame return { ["trail_flame"] = { fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 0.5 0.25 1 0 0 0 0.1]], size = [[25 r-5]], sizegrowth = [[2 r-3]], texture = [[groundflash]], ttl = [[9 r4 r-4]], }, }, smoke = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0.7 0.7 1 .01 0.85 0.5 0.73 .01 0.96 .3 0.05 .008 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 0, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 3, particlelife = 8, particlelifespread = 4, particlesize = 4, particlesizespread = 2, particlespeed = 1.1, particlespeedspread = 0.2, pos = [[0, 0, 0]], sizegrowth = [[0.6 r.35]], sizemod = 1.0, texture = [[flashside2]], useairlos = false, }, }, }, }