-- tlldmc_flare return { ["tlldmc_flare"] = { usedefaultexplosions = false, glow = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = false, colormap = [[1 0.2 0.2 0.01 0.2 0.2 1 0.01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 180, emitvector = [[-0, 1, 0]], gravity = [[0, 0.00, 0]], numparticles = 1, particlelife = 3, particlelifespread = 0, particlesize = 80, particlesizespread = 10, particlespeed = 1, particlespeedspread = 0, pos = [[0, 4, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[EMG_alpha]], }, }, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1 0.2 0.1 0.01 0.2 0.2 1 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = 80, sidetexture = [[muzzleside]], size = 25, sizegrowth = -0.575, ttl = 20, }, }, muzzle_puff_ring_1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.86, colormap = [[1 1 1 1 1 1 1 1 0 0 0 0.01]], directional = false, emitrot = 80, emitrotspread = 8, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 80, particlelife = 24, particlelifespread = 8, particlesize = 12, particlesizespread = 2, particlespeed = 0.90, particlespeedspread = 1.80, pos = [[0, 1, 3]], sizegrowth = 0.06, sizemod = 1.0, texture = [[smoke]], }, }, smoke_back = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 1 1 1 1 1 1 1 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.05, 0]], numparticles = 30, particlelife = 25, particlelifespread = 5, particlesize = 4, particlesizespread = 0.4, particlespeed = 1, particlespeedspread = 17, pos = [[0, 1, 3]], sizegrowth = 0.5, sizemod = 1.0, texture = [[smoke]], }, }, spikes = { air = true, class = [[explspike]], count = 24, ground = true, water = true, properties = { alpha = 1, alphadecay = 0.15, color = [[1, 0.2, .1]], dir = [[-25 r20,-25 r20,-25 r20]], length = 1, width = 40, }, }, windsphere = { air = true, class = [[CSpherePartSpawner]], count = 1, ground = true, water = true, properties = { alpha = 0.08, color = [[1.0, 1.0, 1.0]], expansionspeed = [[6 r6]], ttl = 12, }, }, }, }