return { ["energy_storage_leak"] = { Spawner = { air = true, class = [[CExpGenSpawner]], count = 10, ground = true, water = true, unit = 0, properties = { delay = [[0 i2]], explosiongenerator = [[custom:energy_leak]], pos = [[0, 0, 0]], }, }, }, ["energy_leak"] = { unit_sparkles = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, unit = 1, water = true, properties = { airdrag = 0.95, colormap = [[0 0 0 0 0.5 0.5 0.8 0.2 0.8 0.8 0.8 0.4 0.3 0.3 0.7 0.2 0.1 0.1 0.1 0.1 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 270, emitvector = [[0, -1, 0]], gravity = [[0,0,0]], numparticles = 1, particlelife = 8, particlelifespread = 8, particlesize = 12, particlesizespread = 22, particlespeed = 2, particlespeedspread = 2, pos = [[0, 0, 0]], sizegrowth = 1.15, sizemod = -1.0, texture = [[lightb2]], }, }, }, ["metal_storage_leak"] = { smokecloud = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = true, properties = { airdrag = 0.83, colormap = [[0.6 0.3 0 0.8 0.1 0.1 0.1 0.8 0.1 0.1 0.1 0.8 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[0 r360 r-360]], emitvector = [[0,1,0]], gravity = [[0, 0.1, 0]], numparticles = 28, particlelife = 24, particlelifespread = 30, particlesize = 5, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, Spawner = { air = true, class = [[CExpGenSpawner]], count = 4, ground = true, water = true, unit = 0, properties = { delay = [[0 i5]], explosiongenerator = [[custom:metal_leak]], pos = [[0, 0, 0]], }, }, explosionball = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.92, colormap = [[1 0.5 0 .2 0.9 0.8 0.7 0.5 0.6 0.3 0 .1 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 8, particlelife = 22, particlelifespread = 4, particlesize = 2, particlesizespread = 8, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 1.5, pos = [[0, 5, 0]], sizegrowth = [[0.50 r-.50]], sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, }, ["metal_leak"] = { spark = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, unit = 0, water = false, properties = { airdrag = 0.86, colormap = [[0.6 0.6 0.6 1 0.2 0.2 0.2 1]], directional = true, emitrot = 0, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, -.25 r0.15 r-1, 0]], numparticles = 9, particlelife = 11, particlelifespread = 30, particlesize = 1, particlesizespread = 2, particlespeed = 5, particlespeedspread = 3, pos = [[0, 0, 0]], sizegrowth = [[0.0 r-.2]], sizemod = 1.0, texture = [[shard1]], useairlos = true, }, }, shards1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, unit = 0, water = false, properties = { airdrag = 0.86, colormap = [[0.6 0.6 0.6 1 0.2 0.2 0.2 1]], directional = true, emitrot = 0, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, -.25 r0.15 r-1, 0]], numparticles = 9, particlelife = 11, particlelifespread = 30, particlesize = 1, particlesizespread = 2, particlespeed = 5, particlespeedspread = 3, pos = [[0, 0, 0]], sizegrowth = [[0.0 r-.2]], sizemod = 1.0, texture = [[shard2]], useairlos = true, }, }, }, }