-- small_unit_flare return { ["small_unit_flare"] = { usedefaultexplosions = true, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1.0 0.5 0.2 0.01 0.2 0.2 0.2 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = 12, sidetexture = [[muzzleside]], size = 6, sizegrowth = -0.575, ttl = 20, }, }, muzzle_puff_ring_1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.80, colormap = [[1 0.5 0.3 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 80, emitrotspread = 8, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 12, particlelife = 10, particlelifespread = 6, particlesize = 8, particlesizespread = 1.8, particlespeed = 0.90, particlespeedspread = 1.80, pos = [[0, 0, 0]], sizegrowth = 0.06, sizemod = 1.0, texture = [[smoke]], }, }, windsphere = { air = true, class = [[CSpherePartSpawner]], count = 1, ground = true, water = true, properties = { alpha = 0.08, color = [[1.0, 1.0, 1.0]], expansionspeed = [[0.7 r1]], ttl = 12, }, }, }, }