-- rocket_flare return { ["rocket_flare"] = { usedefaultexplosions = false, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1.0 0.5 0.2 0.01 0.7 0.2 0.1 0.1 0.5 0.2 0.1 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = -25, sidetexture = [[muzzleside]], size = -5, sizegrowth = 0.75, ttl = 13, }, }, waterball2 = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 1, water = true, properties = { airdrag = 1, colormap = [[0.1 0.1 0.1 1 0.1 0.1 0.1 0.8 0.1 0.1 0.1 0.8 0 0 0 0.01]], directional = true, emitdir = [[0, 0.5, 0]], emitrot = 90, emitrotspread = 0, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 260, particlelife = 4, particlelifespread = 70, particlesize = [[8 r12]], particlesizespread = 0, particlespeed = [[12.7 r1]], particlespeedspread = 0, pos = [[0 r-10 r10, 5 r20, 0 r-10 r10]], sizegrowth = [[0.50 r-1.6]], sizemod = 1.0, texture = [[clouds2]], useairlos = true, }, }, smoke2 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 1 1 1.0 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.09,0]], numparticles = 20, particlelife = 30, particlelifespread = 10, particlesize = 2, particlesizespread = 3, particlespeed = 1, particlespeedspread = 12, pos = [[0, 0, 0]], sizegrowth = 0.2, sizemod = 1.0, texture = [[smoke]], }, }, }, ["cannon_flare"] = { usedefaultexplosions = false, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1.0 0.5 0.2 0.01 0.7 0.2 0.1 0.1 0.5 0.2 0.1 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = -25, sidetexture = [[muzzleside]], size = -5, sizegrowth = 0.75, ttl = 13, }, }, smoke2 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 1 1 1.0 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.19,0]], numparticles = 20, particlelife = 30, particlelifespread = 0, particlesize = 2, particlesizespread = 3, particlespeed = -1, particlespeedspread = -12, pos = [[0, 0, 0]], sizegrowth = 0.5, sizemod = 1.0, texture = [[smoke]], }, }, }, }