-- muzzleflaretiny return { ["muzzleflaretiny"] = { usedefaultexplosions = true, glow = { air = true, class = [[CSimpleParticleSystem]], count = 3, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = false, colormap = [[1 0.5 0.3 0.01 1 0.8 0.7 0.9 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 180, emitvector = [[-0, 1, 0]], gravity = [[0, 0.00, 0]], numparticles = 1, particlelife = 1, particlelifespread = 0, particlesize = 50, particlesizespread = 7, particlespeed = 1, particlespeedspread = 0, pos = [[0, 4, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[diamondstar]], }, }, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1.0 0.5 0.2 0.01 0.2 0.2 0.2 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = 80, sidetexture = [[muzzleside]], size = 15, sizegrowth = -0.575, ttl = 20, }, }, muzzle_puff_ring_1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[1 0.5 0.3 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 80, emitrotspread = 8, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 100, particlelife = 34, particlelifespread = 5, particlesize = 7, particlesizespread = 1, particlespeed = 0.90, particlespeedspread = 1.30, pos = [[0, 1, 3]], sizegrowth = 0.06, sizemod = 1.0, texture = [[smoke]], }, }, smoke_back = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.8 0.6 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.05, 0]], numparticles = 30, particlelife = 35, particlelifespread = 4, particlesize = 3, particlesizespread = 0.4, particlespeed = 1, particlespeedspread = 17, pos = [[0, 1, 3]], sizegrowth = 0.3, sizemod = 1.0, texture = [[smoke]], }, }, smoke_backfront = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.8 0.6 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.05, 0]], numparticles = 25, particlelife = 30, particlelifespread = 3, particlesize = 5, particlesizespread = 0.6, particlespeed = 17, particlespeedspread = 6, pos = [[0, 1, 3]], sizegrowth = 0.5, sizemod = 1.0, texture = [[smoke]], }, }, smoke_front = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.8 0.6 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 20, emitvector = [[dir]], gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]], numparticles = 30, particlelife = 62, particlelifespread = 0, particlesize = 2, particlesizespread = 2, particlespeed = -5, particlespeedspread = -2, pos = [[0, 1, 3]], sizegrowth = 0.03, sizemod = 1.0, texture = [[smoke]], }, }, windsphere = { air = true, class = [[CSpherePartSpawner]], count = 1, ground = true, water = true, properties = { alpha = 0.08, color = [[1.0, 1.0, 1.0]], expansionspeed = [[6 r6]], ttl = 12, }, }, }, }