-- med_flame_hit return { ["med_flame_hit"] = { fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 1 1 1 1 0.5 0.25 1 0 0 0 0.1]], size = [[25 r-5]], sizegrowth = [[2 r-3]], texture = [[groundflash]], ttl = [[9 r4 r-4]], }, }, spark = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[1 0.35 0.12 .01 0.96 .3 0.05 .008 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = [[0 r-360 r360]], emitvector = [[0, 1, 0]], gravity = [[0, -.25 r0.25 r-1, 0]], numparticles = 12, particlelife = 10, particlelifespread = 50, particlesize = 1, particlesizespread = 2, particlespeed = 5, particlespeedspread = 3, pos = [[0, 18, 0]], sizegrowth = [[0.0 r.05]], sizemod = 1.0, texture = [[Plasma]], useairlos = true, }, }, }, }