-- LaserSteam return { ["lasersteam"] = { SteamSpawnEffect = { air = false, class = [[CExpGenSpawner]], count = 1, ground = false, water = true, properties = { delay = [[0 i5]], explosiongenerator = [[custom:steamer]], pos = [[0, 0, 0]], }, }, }, ["steamer"] = { steamcloud = { air = false, class = [[CSimpleParticleSystem]], count = 1, ground = false, underwater = 0, water = true, properties = { airdrag = 0.83, colormap = [[0.05 0.05 0.05 0.01 0.05 0.05 0.05 0.01 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[0 r360 r-360]], emitvector = [[0,1,0]], gravity = [[0, 0.6, 0]], numparticles = 3, particlelife = 27, particlelifespread = 30, particlesize = 2, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 4, pos = [[0, 10, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[clouds2]], useairlos = true, }, }, }, }