-- incendiary_explosion_medium return { ["incendiary_explosion_medium"] = { fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 1 1 1 1 0.4 0.05 1 0 0 0 0.1]], size = [[70 r-5]], sizegrowth = [[2 r-3]], texture = [[groundflash]], ttl = [[18 r4 r-4]], }, }, fakering = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 1 0.3 1 0 0 0 0.1]], size = 30, sizegrowth = [[3 r-3]], texture = [[groundring]], ttl = 15, }, }, explosionball = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.98, colormap = [[0 0 0 0 1 0.5 0 .2 0.5 0.4 0.4 0.6 1 0.5 0 .4 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 15, particlelife = 30, particlelifespread = 10, particlesize = 8, particlesizespread = 8, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 1.5, pos = [[0, 5, 0]], sizegrowth = [[0.50 r-.50]], sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, smokecloud = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = true, properties = { airdrag = 0.92, colormap = [[0.1 0.1 0.1 0.5 0.1 0.1 0.1 0.4 0.1 0.1 0.1 0.5 0.1 0.1 0.1 0.3 0 0 0 0.00]], directional = false, emitrot = 0, emitrotspread = 360, emitvector = [[0,1,0]], gravity = [[0 , 0, 0]], numparticles = 50, particlelife = 70, particlelifespread = 40, particlesize = 9, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 2.2, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, spikesofhell1 = { air = true, class = [[explspike]], count = 10, ground = true, water = false, properties = { alpha = 1, alphadecay = 0.06, color = [[1.0, 0.5, 0.2]], dir = [[-5 r10,-5 r10,-5 r10]], length = 1, width = 40, }, }, WaterSplash = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:Watersplash_large]], pos = [[0, 0, 0]], }, }, }, ["incendiary_explosion_small"] = { fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 1 1 1 1 0.4 0.05 1 0 0 0 0.1]], size = [[60 r-5]], sizegrowth = [[2 r-3]], texture = [[groundflash]], ttl = [[18 r4 r-4]], }, }, fakering = { air = false, class = [[CSimpleGroundFlash]], count = 1, ground = true, water = false, properties = { colormap = [[1 1 0 1 1 0.3 0.05 1 0 0 0 0.1]], size = 20, sizegrowth = [[3 r-3]], texture = [[groundring]], ttl = 16, }, }, explosionball = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.98, colormap = [[0 0 0 0 1 0.5 0 .2 0.5 0.4 0.4 0.6 1 0.5 0 .4 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 15, particlelife = 30, particlelifespread = 8, particlesize = 8, particlesizespread = 8, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 1.5, pos = [[0, 5, 0]], sizegrowth = [[0.50 r-.50]], sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, smokecloud = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = true, properties = { airdrag = 0.92, colormap = [[0.1 0.1 0.1 0.5 0.1 0.1 0.1 0.4 0.1 0.1 0.1 0.5 0.1 0.1 0.1 0.3 0 0 0 0.00]], directional = false, emitrot = 0, emitrotspread = 360, emitvector = [[0,1,0]], gravity = [[0 , 0, 0]], numparticles = 50, particlelife = 45, particlelifespread = 30, particlesize = 9, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 2.2, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[smokeorange]], useairlos = true, }, }, spikesofhell1 = { air = true, class = [[explspike]], count = 10, ground = true, water = false, properties = { alpha = 1, alphadecay = 0.06, color = [[1.0, 0.5, 0.2]], dir = [[-5 r10,-5 r10,-5 r10]], length = 1, width = 40, }, }, WaterSplash = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:watersplash_small]], pos = [[0, 0, 0]], }, }, }, }