-- goliathflare return { ["goliathflare"] = { usedefaultexplosions = true, glow = { air = true, class = [[CSimpleParticleSystem]], count = 3, ground = true, water = true, properties = { airdrag = 1, alwaysvisible = false, colormap = [[1 1 0.7 0.01 1 1 0.8 0.9 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 180, emitvector = [[-0, 1, 0]], gravity = [[0, 0.00, 0]], numparticles = 1, particlelife = 5, particlelifespread = 0, particlesize = 20, particlesizespread = 10, particlespeed = 1, particlespeedspread = 0, pos = [[0, 4, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[diamondstar]], }, }, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1.0 0.5 0.2 0.01 0.2 0.2 0.2 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = 24, sidetexture = [[muzzleside]], size = 5, sizegrowth = -0.575, ttl = 15, }, }, smoke_back = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.8 0.6 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.05, 0]], numparticles = 30, particlelife = 75, particlelifespread = 5, particlesize = 4, particlesizespread = 0.4, particlespeed = 1, particlespeedspread = 17, pos = [[0, 1, 3]], sizegrowth = 0.5, sizemod = 1.0, texture = [[smoke]], }, }, smoke_backfront = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.8 0.6 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.05, 0]], numparticles = 25, particlelife = 70, particlelifespread = 5, particlesize = 6, particlesizespread = 0.6, particlespeed = 17, particlespeedspread = 6, pos = [[0, 1, 3]], sizegrowth = 0.5, sizemod = 1.0, texture = [[smoke]], }, }, smoke_front = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.8 0.6 0.01 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0 0 0 0.001 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 20, emitvector = [[dir]], gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]], numparticles = 30, particlelife = 62, particlelifespread = 0, particlesize = 2, particlesizespread = 2, particlespeed = -5, particlespeedspread = -2, pos = [[0, 1, 3]], sizegrowth = 0.05, sizemod = 1.0, texture = [[smoke]], }, }, spikes = { air = true, class = [[explspike]], count = 24, ground = true, water = true, properties = { alpha = 1, alphadecay = 0.35, color = [[1.0, 0.7, 0.3]], dir = [[-25 r50,-25 r50,-25 r50]], length = 1, width = 5, }, }, windsphere = { air = true, class = [[CSpherePartSpawner]], count = 1, ground = true, water = true, properties = { alpha = 0.08, color = [[1.0, 1.0, 1.0]], expansionspeed = [[6 r6]], ttl = 12, }, }, }, }