-- flashbigunitex -- death_explosion_small_spawn return { ["flashbigunitex"] = { usedefaultexplosions = false, explosionball = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 1 0.8 0 .1 1 .12 0 .8 0 0 0 0.01]], directional = true, emitdir = [[0, 0.5, 0]], emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 24, particlelife = 8, particlelifespread = 16, particlesize = 1, particlesizespread = 8, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 1.5, pos = [[0, 5, 0]], sizegrowth = [[0.25 r-.50]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, explosionball2 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 1, colormap = [[0 0 0 0 1 0.6 0 .1 1 .12 0 .8 0 0 0 0.01]], directional = true, emitdir = [[0, 0.5, 0]], emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 24, particlelife = 8, particlelifespread = 16, particlesize = 1, particlesizespread = 8, particlespeed = [[0 r0.1 i-0.05]], particlespeedspread = 1.9, pos = [[0, 5, 0]], sizegrowth = [[0.25 r-.50]], sizemod = 1.0, texture = [[SmokeOrange]], useairlos = true, }, }, explosionquick = { air = true, class = [[CSimpleParticleSystem]], count = 6, ground = true, water = false, properties = { airdrag = 0.40, colormap = [[0 0 0 0 1 0.8 0 .1 1 .4 0 .8 0 0 0 0.01]], directional = true, emitdir = [[0, 0.5, 0]], emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 8, particlelifespread = 3, particlesize = 1, particlesizespread = 0, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 0.15, pos = [[0 r-10 r20, r-5 r5, 0 r-10 r20]], sizegrowth = [[2 r-2]], sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, fakelight = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 1 1 1 1 0.3 0.25 1 0 0 0 0.1]], size = [[20 r-5]], sizegrowth = [[2 r-3]], texture = [[groundflash]], ttl = [[9 r4 r-4]], }, }, fakering = { air = false, class = [[CSimpleGroundFlash]], count = 4, ground = true, water = false, properties = { colormap = [[1 0.6 0 1 1 0.4 0.25 1 0 0 0 0.1]], size = 5, sizegrowth = [[3 r-3]], texture = [[groundring]], ttl = 12, }, }, smokecloud = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, underwater = 0, water = false, properties = { airdrag = 0.80, colormap = [[1 0.5 0 1 0.6 0.2 0 0.8 0.1 0.1 0.1 0.8 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = [[0 r360 r-360]], emitvector = [[0,1,0]], gravity = [[0 r0.1, .02, 0]], numparticles = 40, particlelife = 8, particlelifespread = 30, particlesize = 5, particlesizespread = 25, particlespeed = [[2 i0.25]], particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = -0.35, sizemod = 1.0, texture = [[GenericSmokeCloud1]], useairlos = true, }, }, spawner = { air = false, class = [[CExpGenSpawner]], count = 4, ground = true, water = false, properties = { damage = [[0 r100]], delay = [[5 i0.53 r15]], dir = [[0,0,0]], explosiongenerator = [[custom:flashbigunitex_spawn]], pos = [[0,0,0]], speed = [[0,0,0]], }, }, }, ["flashbigunitex_spawn"] = { explosionquick = { air = true, class = [[CSimpleParticleSystem]], count = 2, ground = true, water = false, properties = { airdrag = 0.80, colormap = [[0 0 0 0 1 0.4 0 .1 1 .3 0 .8 0 0 0 0.01]], directional = true, emitdir = [[0, 0.5, 0]], emitrot = 0, emitrotspread = 360, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 2, particlelife = 8, particlelifespread = 3, particlesize = 1, particlesizespread = 2, particlespeed = [[0 r0.2 i-0.05]], particlespeedspread = 0.45, pos = [[0 r-18 r18, 16 r-5 r15, 0 r-18 r18]], sizegrowth = [[1.8 r1.8 r-1.8]], sizemod = 1.0, texture = [[Bombsmoke]], useairlos = true, }, }, }, }