-- dgunflare return { ["dgunflare"] = { usedefaultexplosions = true, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1.0 0.5 0.2 0.01 0.2 0.1 0.1 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[muzzlefront]], length = 66, sidetexture = [[muzzleside]], size = 12, sizegrowth = -0.5, ttl = 45, }, }, muzzle_puff_smoke = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.95, colormap = [[1 0.3 0.2 0.01 1 0.5 0.2 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0.01 0.01 0.01 0.01 0 0 0 0.001]], directional = false, emitrot = 80, emitrotspread = 8, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 60, particlelife = 74, particlelifespread = 10, particlesize = 2, particlesizespread = 2, particlespeed = 1.20, particlespeedspread = 0.20, pos = [[0, 1, 3]], sizegrowth = 0.06, sizemod = 1.0, texture = [[smoke]], }, }, shrapnul_sparks = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.7 0.2 0.01 1 0.7 0.2 0.01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 15, emitvector = [[dir]], gravity = [[0, 0.001, 0]], numparticles = 13, particlelife = 37, particlelifespread = 15, particlesize = 1, particlesizespread = 3, particlespeed = 0.3, particlespeedspread = 0.3, pos = [[0, 1, 3]], sizegrowth = 0, sizemod = 1, texture = [[flamespark]], }, }, smoke_back = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.3 0.2 0.01 1 0.5 0.2 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0.01 0.01 0.01 0.01 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.05, 0]], numparticles = 30, particlelife = 75, particlelifespread = 5, particlesize = 0.8, particlesizespread = 0.2, particlespeed = 1, particlespeedspread = 12, pos = [[0, 1, 3]], sizegrowth = 0.5, sizemod = 1.0, texture = [[smoke]], }, }, smoke_front = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[1 0.3 0.2 0.01 1 0.5 0.2 0.1 0.1 0.1 0.1 0.2 0.1 0.1 0.1 0.2 0.01 0.01 0.01 0.01 0 0 0 0.001]], directional = false, emitrot = 0, emitrotspread = 20, emitvector = [[dir]], gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]], numparticles = 30, particlelife = 62, particlelifespread = 0, particlesize = 1, particlesizespread = 2, particlespeed = -5, particlespeedspread = -2, pos = [[0, 1, 3]], sizegrowth = 0.05, sizemod = 1.0, texture = [[smoke]], }, }, spikes = { air = true, class = [[explspike]], count = 4, ground = true, water = true, properties = { alpha = 1, alphadecay = 0.3, color = [[1.0, 0.5, 0.2]], dir = [[-45 r90,-45 r90,-45 r90]], length = 1, width = 22, }, }, windsphere = { air = true, class = [[CSpherePartSpawner]], count = 1, ground = true, water = true, properties = { alpha = 0.05, color = [[1.0, 1.0, 1.0]], expansionspeed = [[5 r5]], ttl = 12, }, }, }, }