-- arm_janus_rocket return { ["arm_janus_rocket"] = { engine = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[0.2 0.1 1.0 0.01 0.1 0.2 0.4 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0, fronttexture = [[PlasmaPure]], length = 14, sidetexture = [[PlasmaPure]], size = 2, sizegrowth = 0.9, ttl = 2, }, }, smoke = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = false, properties = { airdrag = 0.2, colormap = [[0 0 1 .1 0 0 0.9 .1 .3 .3 .3 .1 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 0, emitvector = [[0, 0.2, 0]], gravity = [[0, 0, 0]], numparticles = 6, particlelife = 10, particlelifespread = 8, particlesize = 1, particlesizespread = 2, particlespeed = 1, particlespeedspread = 1, pos = [[0, 0, 0]], sizegrowth = [[0.0 r.65]], sizemod = 1.0, texture = [[Bombsmoke]], useairlos = true, }, }, spikes = { air = true, class = [[explspike]], count = 2, ground = true, water = true, properties = { alpha = 1, alphadecay = 0.5, color = [[0.2, 0.1, 0.9]], dir = [[-1 r2,-1 r2,-1 r2]], length = 2, width = 2, }, }, }, }